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An Architectural Approach to Level Design, by Christopher W. Totten
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Explore Level Design through the Lens of Architectural and Spatial Experience Theory
Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.
Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications
The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory.
Create Meaningful User Experiences in Your Games
Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.
- Sales Rank: #517367 in Books
- Published on: 2014-06-12
- Original language: English
- Number of items: 1
- Dimensions: 9.20" h x .90" w x 6.10" l, .0 pounds
- Binding: Paperback
- 469 pages
Review
"The book appears to have been written with a great care and I was pleased to see a fresh description and illustration in the contents of the chapters, which drew my attention to read through in detail. I found the presentation clear and lucid and it also summarised some new points that are not found in related books on this subject."
―Sekhar Muddu, Indian Institute of Science, Bangalore
About the Author
Christopher Totten is an assistant professor of game design at George Mason University with a master’s degree in architecture from the Catholic University of America. He recently founded an indie game studio, Pie for Breakfast Studios, and has previously worked on several indie mobile and serious game projects as an artist, art director, animator, level designer, and producer. He has written articles for Gamasutra, VideoGameWriters, and GameCareerGuide as well as the book Game Character Creation with Blender and Unity. He is a steering committee member for the IGDA Washington, D.C. chapter and has been featured at GDC China, East Coast Game Conference, DiGRA, and other industry events.
Most helpful customer reviews
0 of 1 people found the following review helpful.
Good
By Barret Gaylor
I liked it. It was an ok book. Now I am just trying to fill the word count. Apple Jacks
0 of 13 people found the following review helpful.
Four Stars
By Kenneth Espinal
Greate book!!
0 of 20 people found the following review helpful.
Five Stars
By foxhound88
Great book.
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